You'll have Magic Missile, Battering Blast, Burst of Force, Blade Barrier, and Telekinetic Storm. They can be like a Mystic Theurge, but without falling behind in caster level.įorce damage is a great way to go with the Psychic, too. The Psychic spell list is incredible to begin with, but cherry picking the best Druid spells to add on to that is even better. My favorite by far is the Magaambyan Telepath. I think it's one of the best classes in the game, and one of the best classes for Unfair. Alchemist bombs, Scorching Rays, Fire Kineticists, etc.īut Psychic is ridiculous. You add Fire vulnerability with no save, and many others can take advantage of that. Or anything that gets the Flame Curse Hex (Spirit Whisperer Wizard, Spirit Guide Oracle, Shaman). Rime Metamagic + Ice Storm is great for slowing large groups with no save, and it's even better when Ice Storm is originally a level 3 spell instead of level 4. I did a "Lich Witch" build with this and a Winter Patron and that was really fun. You can increase the power every level if you want once you get it (through your Hexes and through your Feats if you take Extra Hex). Or Hex Channeler Witch with Negative Energy Channeling. They work better in turn based, where you can better manage their abilities.
They can fire off a lot of arrows every round, and can still be a tank/offtank. I'm a fan of an arcane-based Hinterlander, partly to cast Burst of Force and Caustic Eruption at range.